Ship Spotter

Federated Imperium

IXS Valkierie: Experimental Destroyer

Displacement: 400 tons
Hull 8
Structure 8
-Streamlined: Fuel scoops integrated.
-Self-sealing No explosive decompression
-Stealth -4 to sensors against

M-Drive F: Thrust 3
J-Drive D: Jump 2
P-Plant F
Fuel for one Jump 2, 2 weeks operation

Bridge
-Holographic: +2 to initiative

Computer 6 => Rating 30
Software:
Sentience 3, Int +2 (BADOS) (3) => Can use 3 Expert programs/round, in addition to ship ops.
Jump Control 2 (10)
Evade 2(5 + 5/evade attempt, up to two)
Fire Control 4(5/weapon, up to 4)
Auto-repair 2(10/repair attempt, up to 2)
Expert(Deception)/2 (2)
Expert(Gun Combat(Slug Rifle))/2 (2)
Expert(Engineer(Power Systems))/2 (2)
Expert(Medic)/2 (2)
Expert(Comms)/2 (2)
Expert(Computers)/2 (2)
Library (+2 Edu bonus?)

Very Advanced Sensors
-Radar, Lidar, Densitometer, NAS, Jammers

10 State Rooms

Fuel Processors

Maintenance Facilities for 60 tons of ship
Repair Drones

50 Ton Railgun Bay, 200 shot capacity
=> 3d6, full-auto 8 only
50 Ton Particle Beam Bay

=> Advanced: only take 30 tons each

2 Triple Turrets

100 tons cargo bay, up to 60 can be used as a full maintenance hangar.

Total Cost: 312.55 MCr

Monthly Costs:
Maintenance: 26,045 Cr

Mortgage: You stole the damned thing!

Status:
Main computer disabled
No turret weapons installed
Railgun bay has no ammo
Comms disconnected
Plumbing disabled

Imperium Gunship:

Hull: 20-tons
-streamlined
-aerofins (+2 to in-atmosphere pilot checks)

Armor: 7 points

M-Drive: Thrust 9
Power Plant: Rating 9
Fuel: 1 ton (2 weeks operation)
Bridge: Cockpit for 1
Computer: Rating 20
Sensors: Advanced

Weapons:
2 missile launchers (24 missiles)
1 pulse laser

Software:
Maneuver/0
Library/0
Evade/1
Fire Control/2

Maintenance: 2,850 Cr/month

ICV Victorious: Triumphant-class Fleet Carrier

Hull: CG, Close Structure
-15,000 Tons => three sections, 300 hull and structure per section.

Crystaliron Armor
Armor 8

M-Drive 5
J-Drive 2
Power Plant 5

Fuel: 1 jump 2, 4 weeks of operation
3800 tons

3 section command posts, plus Command Bridge:

Core/5 computer
Advanced Sensors, Distributed
Repair Drones

2 Nuclear Dampers
30 Railgun Barbettes
60 Triple Missile Turrets
60 Triple Sandcaster Turrets

Ammo Storage:
7200 Sand barrels
7200 Pebble Barrels
10000 Missiles
600 rounds of railgun ammunition (Another 600 stored in the Barbettes.)

Armory x49
Briefing Room x14
Staterooms x329
Barracks for 450 marines

Maintenance Hangar for 2200 tons of embarked craft
10-ton Fighter Launch Tube x2
400-2000 ton Docking Clamp x6
=> SPECIAL: Jump-capable.

Standard Embarked Craft:
10x Boarding Pod
40x Gunship
80x Fighter

Standard Crew:
15 command
6 Engineers
8 Screen Operators
150 turret gunners
140 Fighter Pilots
130 Maintenance Crew
450 marines
10 medical
10 service

150-odd tons of cargo space.

Total Shipyard Cost: 5.5 GCr
Monthly Standard Maintenance: 0.485 MCr

The damage so far:

  • Engineering is at 0 hull, 249 structure
  • Bridge is at 246 hull
  • Flight section is at 171 hull
  • Stardrive is Destroyed
  • M-Drive is currently disabled.
  • 1 ND destroyed, 1 disabled
  • 7 railgun barbettes destroyed, 18 disabled.
  • 25 missile turrets destroyed, 19 disabled.
  • 20 Sandcaster turrets destroyed, 17 disabled.
  • Hangar has 11 laser fighters (10 tons), 10 missile fighters (10 tons), 3 gunships (20 tons, many missiles), 1 boarding pod left.
  • 552 Railgun Rounds left
  • 6400 missiles left (300 of which are nuclear)
  • 1574 Sand Barrels left
  • 4536 Pebble Barrels left

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